Mittwoch, 14. November 2007

Battlefield 2142: Neuer Patch

Nach monatelanger Beta-Phase hat sich EA entschieden, den vermutlich letzten Patch für BF2142 schlussendlich doch herauszubringen. Der Flicken steigert die Versionsnummer auf 1.40 - wie im unten aufgeführten Changelog zu sehen ist, werden doch ein paar Balancing-Details im Spiel geändert. Mal sehen, wie sich das auf den Servern auswirkt. Und es gibt ein neue Karte. Das alleine ist schon mal Gold wert ;-)

Battlefield 2142 Update 1.40 with Highway Tampa Released

Following a comprehensive development and beta testing phase, the final version of Battlefield 2142 Update 1.40 is now ready for downloading and installing. This update includes the final version of Highway Tampa for Battlefield 2142, the new tank-fest map developed in co-operation with our partner Intel.

We also have some fairly unique good news for people who already have the Final Beta Candidate installed - you don't have to do anything. The Final Beta Candidate public test was such a success that, following compatability testing, we're using the exact same version in this final release. The 1.40 Final Candidate Beta and 1.40 Final Update are fully compatible, you can consider them one and the same and use either on Battlefield 2142 1.4 servers.
Thanks to everyone who participated in the public betas and provided feedback, we truly appreciate your input and patience while work progressed on this update.
Here is a full list of the fixes and changes included in this update:
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XIII. UPDATE 1.40
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FEATURES

- Added a new map - Highway Tampa. (sehr gut!)
- Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved. (sehr nützlich, bisher musste man das jede Mal neu machen)
- Titans will now spawn up to two gunships per side (Zuviel Luftunterstützung? Wir werden sehen.)
- Squad Leaders no longer have to resupply to re-equip destroyed drones


CHANGES
- Exploit Fix: hardcoded the time limits of Orbital and EMP strikes.
- RDX Shotgun now detonates RDX, Motion Mines, AP Mines with minimum of 2 rounds. (endlich eine Alternative zum Sniper)
- Ported EU Assault Rifle changes to the Best Buy unlock as well.
- Fixed LMG Left/Right Recoil
- Revised EU Assault Rifle Recoil
- Increased Clark rate of fire to match Herzog (nochmal sehr gut)
- Fixed PAC shotgun attachment recoil to match other Herzogs
- Further adjustment to Squad Leader drones to prevent them accidentally killing the Squad Leader when deployed
- Further fix to prevent "pod surfing". Note that some pod movement will still be possible and is an intended gameplay mechanic to allow the player to have some small choice of landing site and to access rooftops (Pod-Surfing ist so ziemlich das abgefahrenste, was ich je in BF gesehen habe, keine Ahnung, wie die das machen - aber soll ja nu' vorbei sein)
- Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.
- The CM3-N Radar Grenade may now be resupplied.
- The screening effectiveness of all smoke grenades has been significantly improved (könnte in den Titan-Gängen interessant sein)
- Adjusted Talon heat source position to improve Gunship missile balance.
- Beta Feedback: Fixed the placement of an AA gun on Highway Tampa
- Beta Feedback: Improved the visuals of the swimming pool on Highway Tampa (Oh toll, baden gehen :-) )

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